| AniTuner
can convert animated users so they can be used in Web
pages, documents, manuals, Flash movies or applications. The
following animation formats are supported: GIF, AVI or
Flash recognized by Web browsers, viewers, animation
player controls, etc...Once your animated cursor is opened, click
on "Export to another format" in the
Tools panel. Then select the format you want to export your animated cursor to
using the following list: 
AniTuner can export animated cursors to the five following
formats: - Animated GIF: supports bit-transparency but limited to
256
colors (8-bit). When you convert an animated cursor to a GIF, if
the number of colors is higher than 256, AniTuner will first apply
a color reduction to all frames before converting them. Animated
GIFs are useful for HTML pages, e-mails, help files, etc...
Each frame can have its own delay like in animated cursors, so the
animation timing can be kept when converting: in this case, leave
the option "Each frame keeps its own timing" enabled. Otherwise
select "Use the same timing for all frames" and enter the delay
for all frames (in jiffies; 1 jiffy=1/60th of a second).
Transparent color: defines the color considered as
transparent for the GIF. Be sure to select a color that is not
used in your animated cursor's images such as fuchsia or teal (in
the color list).
Do not make exported animation transparent: if you enable this
option, the output GIF will not be transparent and the background
will be filled with the transparent color. If you convert 32-bit
animated cursors, you should use this option. - Macromedia Flash: AniTuner can convert your animated cursor
into a compact Flash SWF movie. You can then use this Flash
file in your other Flash projects (using
Macromedia
Flash® editor or any Flash editor tools), in your
presentations or HTML compiled publications (built with
HTML
Executable), and on your Web pages (using the Flash player
control).
Flash files created with AniTuner support partial transparency
(alpha channel), high color levels (24-bit & 32-bit)
contrary to GIF and
lossless compression. Each frame can have its own delay like in animated cursors, so the
animation timing can be kept when converting to Flash: in this
case, leave the option "Each frame keeps its own timing" enabled.
Otherwise select "Use the same timing for all frames" and enter
the delay for all frames (in jiffies; 1 jiffy=1/60th of a second).
Transparent color: defines the color that will be used to fill
in the
background of the movie. Generally use white but it depends on
where you want to use your Flash movie.
Do not make exported animation transparent: only applies to 32-bit
cursors. If you enable this option, AniTuner will convert the
32-bit images of your animated cursor to 24-bit ones and the alpha
channel will be rendered using the transparent color defined above. - Video for Windows AVI: creates small silent AVI clips. You can
use AVI files in your help files and applications: refer to the
Win32 SDK help file, the "Animation Controls" help topics. Here is
an extract: An animation control is a window that silently
displays an Audio Video Interleaved (AVI) clip. An AVI clip is a
series of bitmap frames like a movie. Although AVI clips can have
sound, you cannot use such clips with animation controls. You can
use only silent AVI clips.
Transparency is not supported by AVI, therefore you have to select
a background color (generally white but you can change this to
fuchsia or teal if you plan to use your AVI with the animation
control above that supports background transparency).
High color levels are allowed contrary to GIF. AniTuner-created AVI clips are
not compressed (you can still open them with an AVI editor such as
VirtualDub). AVI only supports one delay for all frames (contrary to animated
cursors): AniTuner will by default use the delay of the first
frame. But you can also enter your own delay for all frames (in
jiffies; 1 jiffy=1/60th of a second). - Single bitmap: this creates a single
static bitmap containing all
frames of the animated cursor (not a real animation). Each next frame is juxtaposed with
the preceding one and this leads to this sample result:

Frames may be juxtaposed horizontally or vertically. The resulting
bitmap may be used with some animation controls; for instance,
Borland® Delphi and C+ Builder programmers can use the Animation player
control available in
Delphi VCL
Extensions (RX) Lib). - AniTuner disassembly: use this format if you want to modify the animated cursor and then
import changes back to generate a modified cursor. AniTuner
disassemblies contains a text file (.atd extension) and a series
of PNG files. When you export an animated cursor as a disassembly,
AniTuner exports all frames as PNG files (including the alpha
channel for 32-bit cursors) and creates a file containing all
necessary information to rebuild the cursor later.
The
disassembly .atd file and the PNG files are always created in the same
destination folder. You can select the transparent color (background color) that
indicates the transparent areas in PNG image files. » More information about AniTuner
disassemblies
After you
have selected the destination format for the animated cursor
and set up the different related settings, press the Export button to
choose the filename for the output animation file. Click OK and your
animated cursor is converted.
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