Export to another format

AniTuner can convert animated users so they can be used in Web pages, documents, manuals, Flash movies or applications. The following animation formats are supported: GIF, AVI or Flash recognized by Web browsers, viewers, animation player controls, etc...

Once your animated cursor is opened, click on "Export to another format" in the Tools panel.

Then select the format you want to export your animated cursor to using the following list:

AniTuner can export animated cursors to the five following formats:

  • Animated GIF: supports bit-transparency but limited to 256 colors (8-bit). When you convert an animated cursor to a GIF, if the number of colors is higher than 256, AniTuner will first apply a color reduction to all frames before converting them. Animated GIFs are useful for HTML pages, e-mails, help files, etc...
    Each frame can have its own delay like in animated cursors, so the animation timing can be kept when converting: in this case, leave the option "Each frame keeps its own timing" enabled. Otherwise select "Use the same timing for all frames" and enter the delay for all frames (in jiffies; 1 jiffy=1/60th of a second).

    Transparent color: defines the color considered as transparent for the GIF. Be sure to select a color that is not used in your animated cursor's images such as fuchsia or teal (in the color list).

    Do not make exported animation transparent: if you enable this option, the output GIF will not be transparent and the background will be filled with the transparent color. If you convert 32-bit animated cursors, you should use this option.
     
  • Macromedia Flash: AniTuner can convert your animated cursor into a compact Flash SWF movie. You can then use this Flash file in your other Flash projects (using Macromedia Flash® editor or any Flash editor tools), in your presentations or HTML compiled publications (built with HTML Executable), and on your Web pages (using the Flash player control).
    Flash files created with AniTuner support partial transparency (alpha channel), high color levels (24-bit & 32-bit) contrary to GIF and lossless compression.
    Each frame can have its own delay like in animated cursors, so the animation timing can be kept when converting to Flash: in this case, leave the option "Each frame keeps its own timing" enabled. Otherwise select "Use the same timing for all frames" and enter the delay for all frames (in jiffies; 1 jiffy=1/60th of a second).

    Transparent color: defines the color that will be used to fill in the background of the movie. Generally use white but it depends on where you want to use your Flash movie.

    Do not make exported animation transparent: only applies to 32-bit cursors. If you enable this option, AniTuner will convert the 32-bit images of your animated cursor to 24-bit ones and the alpha channel will be rendered using the transparent color defined above.
     
  • Video for Windows AVI: creates small silent AVI clips. You can use AVI files in your help files and applications: refer to the Win32 SDK help file, the "Animation Controls" help topics. Here is an extract: An animation control is a window that silently displays an Audio Video Interleaved (AVI) clip. An AVI clip is a series of bitmap frames like a movie. Although AVI clips can have sound, you cannot use such clips with animation controls. You can use only silent AVI clips.

    Transparency is not supported by AVI, therefore you have to select a background color (generally white but you can change this to fuchsia or teal if you plan to use your AVI with the animation control above that supports background transparency). High color levels are allowed contrary to GIF. AniTuner-created AVI clips are not compressed (you can still open them with an AVI editor such as VirtualDub).
    AVI only supports one delay for all frames (contrary to animated cursors): AniTuner will by default use the delay of the first frame. But you can also enter your own delay for all frames (in jiffies; 1 jiffy=1/60th of a second).
     
  • Single bitmap: this creates a single static bitmap containing all frames of the animated cursor (not a real animation). Each next frame is juxtaposed with the preceding one and this leads to this sample result:


    Frames may be juxtaposed horizontally or vertically. The resulting bitmap may be used with some animation controls; for instance, Borland® Delphi and C+ Builder programmers can use the Animation player control available in Delphi VCL Extensions (RX) Lib).
     
  • AniTuner disassembly: use this format if you want to modify the animated cursor and then import changes back to generate a modified cursor. AniTuner disassemblies contains a text file (.atd extension) and a series of PNG files. When you export an animated cursor as a disassembly, AniTuner exports all frames as PNG files (including the alpha channel for 32-bit cursors) and creates a file containing all necessary information to rebuild the cursor later.

    The disassembly .atd file and the PNG files are always created in the same destination folder.

    You can select the transparent color (background color) that indicates the transparent areas in PNG image files.

    » More information about AniTuner disassemblies

After you have selected the destination format for the animated cursor and set up the different related settings, press the Export button to choose the filename for the output animation file. Click OK and your animated cursor is converted.



AniTuner: create, edit and convert Windows animated cursors! Freeware: more information available at
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