Importing Images for Animated Cursors |
Since AniTuner does not feature its own image editor, it is able to import existing image files and transform them into animated cursor frames. You can import images by clicking "Import Image(s)" in the "Edit Cursor Frames" page or in the "Edit Frame" dialog box. To make up for the lack of an image editor, AniTuner recognizes the following image formats:
Steps to import an image
Make your choice and press OK to continue.
About the color depthImported images may not have the same color depth as the animated cursor. In this case, AniTuner always first converts the imported image to the animated cursor's color depth before creating the frame. For instance, if your imported image has 24 bpp (true colors) and your cursor has 8 bpp only, AniTuner will perform a color reduction from 24-bit to 8-bit (a color reduction generally leads to a quality loss). Image transparencyThe background color is used in bitmaps to represent the regions that appear as transparent in the animated cursor. When creating the animated cursor's frames, AniTuner generates a mask by using this background color to determine the parts of the image that need to be masked (i.e. made transparent). You can visually select the color to set as transparent using the dropper tool: You may also set no transparency for this image, but this is not recommended as the frame will not be transparent at all (animated cursors should always have a transparent area). To set no transparency, uncheck "Set the color as transparent" option. Use alpha channel or not for 32-bit cursors32-bit animated cursors contains an alpha channel which plays the role of the mask. It specifies how the pixel's colors should be merged with another pixel when the two are overlaid, one on top of the other. For PNG, icon, cursor and Photoshop PSD files, the alpha channel is recognized by AniTuner. In this case, the "Use alpha channel" option will be enabled: leave it checked and the alpha channel will be imported too when creating the frame. Otherwise, the alpha channel is ignored and a new one is created as described below. If you import a picture that is not already in the 32-bit format, AniTuner creates an alpha channel based on the mask that you can modify later using the tools in the "Edit frame" dialog. |